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	<title>Simon Dingle &#187; Gaming</title>
	<atom:link href="http://simon.co.za/category/technology/gaming/feed/" rel="self" type="application/rss+xml" />
	<link>http://simon.co.za</link>
	<description>Tech journalist, writer, speaker and broadcaster.</description>
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		<title>Game of the week: Super Mario Galaxy 2</title>
		<link>http://simon.co.za/super-mario-galaxy-2/</link>
		<comments>http://simon.co.za/super-mario-galaxy-2/#comments</comments>
		<pubDate>Thu, 24 Jun 2010 07:53:46 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Game of the week]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[New Super Mario Bros. for Wii]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Super Mario Galaxy 2]]></category>
		<category><![CDATA[wii]]></category>

		<guid isPermaLink="false">http://simon.co.za/?p=1101</guid>
		<description><![CDATA[One of the best days of my life, as a kid, was being 10 years old and using saved up pocket money to buy a Famicom (Japanese NES) 8-bit console. I had enough cash to get two games with it and chose Goonies and Super Mario Brothers. I had played Atari and other early consoles but the NES was a milestone and Super Mario set the stage for a new era in console gaming. Anyone old enough to remember MacGyver, The A Team and Airwolf will likely also have some nostalgia attached to Mario. But you don't have to be a child of the eighties to appreciate Super Mario Galaxy 2 which once again raises the bar for platform games.]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1102" title="Super Mario Galaxy 2" src="http://simon.co.za/wp-content/uploads/2010/06/super-mario-galaxy-2.jpg" alt="" width="500" height="312" /></p>
<p><strong>Platform:</strong> Wii<br />
<strong> Price:</strong> R450<br />
<strong> Verdict:</strong> Next-level Mario.</p>
<p>One of the best days of my life, as a kid, was being 10 years old and using saved up pocket money to buy a <a href="http://en.wikipedia.org/wiki/Nintendo_Entertainment_System" target="_blank">Famicom</a> (Japanese NES) 8-bit console. I had enough cash to get two games with it and chose <em>Goonies</em> and <em>Super Mario Brothers</em>. I had played Atari and other early consoles but the NES was a milestone and Super Mario set the stage for a new era in console gaming. Anyone old enough to remember MacGyver, The A Team and Airwolf will likely also have some nostalgia attached to Mario. But you don&#8217;t have to be a child of the eighties to appreciate <em>Super Mario Galaxy 2 </em>which once again raises the bar for platform games.<span id="more-1101"></span></p>
<p>This is the second in a 3D series of Mario games set in space, along with an amazing variety of power-ups and physics tricks. And it&#8217;s ridiculously fun.</p>
<p>The controls are a bit niggly at first, especially the irritating (to me) Wiimote-twist that you have to do to get Mario to spin up against things. This move is the same as in <em>New Super Mario Bros. for Wii </em>and I still can&#8217;t get the hang of it. I&#8217;m not a big fan of motion gaming in general but at least you can play Galaxy 2 without needing to be standing in front of the TV. You do need to point the controller at the set, however, to manipulate a star-cursor used to collect stars in the game that can also be fired as a weapon.</p>
<p><em>Super Mario Galaxy 2 </em>requires the Nunchuck attachment for the Wii-remote and uses most of the buttons for specific jumps and moves. A second player can also join in with just a Wii-remote and control a little star that follows Mario around and helps him out. This is a neat feature, but not much fun for the second player.</p>
<p>So we&#8217;ve established that this game is fun, but it does also contain some of the frustration common to Super Mario titles. For example, dying will send you back to the beginning of a level and it can be highly annoying to play through again, especially if you were close to a save point before dying. There are also camera angles that sometimes make your movements difficult to judge, sending Mario flying off a planet, for example.</p>
<p>Those annoyances pale when compared to the storyline, however, that is as inane as they come. You can&#8217;t skip through the ridiculous dialogue about… like… candy-floss and mushrooms and stars, either. Luckily these sequences aren&#8217;t too long, but you have to wonder why Nintendo even bothers with a storyline for Mario games.</p>
<p>That said, the variety in <em>Super Mario Galaxy 2 </em>makes up for any shortcomings and will keep you busy with this game for ages. There are heaps of spherical, 3D worlds to run around on, 2D levels that set a new standard in platform gaming, gravity-reversed levels where you&#8217;re stuck to the ceiling and power-ups including a suit that lets Mario create clouds  in mid air to use as platforms and a bee suit for flying around in.</p>
<p>Yoshi, Mario&#8217;s dinosaur-friend is also back in this title and you can ride around on him, using his tongue to zap enemies.</p>
<p>If you have a Nintendo Wii this is a must-have title that will keep you busy for ages. You have to push through the first few levels before things really get going, so bear that in mind. It&#8217;s a good time. And it&#8217;s Mario.</p>
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		<title>Game of the week: 2010 FIFA World Cup South Africa</title>
		<link>http://simon.co.za/2010-fifa-world-cup-south-africa/</link>
		<comments>http://simon.co.za/2010-fifa-world-cup-south-africa/#comments</comments>
		<pubDate>Thu, 17 Jun 2010 12:00:07 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Game of the week]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[2010 FIFA World Cup South Africa]]></category>
		<category><![CDATA[EA]]></category>
		<category><![CDATA[FIFA]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[wii]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://simon.co.za/?p=1090</guid>
		<description><![CDATA[Platform: PS3, Xbox 360, Wii Price: R400 &#8211; R600 Verdict: The best official FIFA title to date. I&#8217;m  not big on sports games, but a good football title is a must for any gamer&#8217;s collection and 2010 FIFA World Cup South Africa by EA is the one to own right now. The world cup is [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-medium wp-image-1091" title="2010 FIFA World Cup South Africa screenshot" src="http://simon.co.za/wp-content/uploads/2010/06/ps3_Win_The_World_Cup_640x360-500x281.jpg" alt="" width="500" height="281" /></p>
<p><strong>Platform: </strong>PS3, Xbox 360, Wii<br />
<strong>Price: </strong>R400 &#8211; R600<br />
<strong>Verdict: </strong>The best official FIFA title to date.</p>
<p>I&#8217;m  not big on sports games, but a good football title is a must for any gamer&#8217;s collection and <em>2010 FIFA World Cup South Africa </em>by EA is the one to own right now. The world cup is in South Africa for the first time and this game introduces some firsts too.<span id="more-1090"></span></p>
<p>One of the new features is the Virtual Pro that allows you to customise a virtual player and then insert him into any team you want. This opens up a sort of career mode for you and there is a set of achievements linked to your Virtual Pro.</p>
<p>The game is also rich with features. For example, you can map out your own set-pieces for games and then have these played out by your team. There is also a Manager Mode for team and player management.</p>
<p>The amount of game modes and options is overwhelming, but it&#8217;s easy to ignore these and get on with things.</p>
<p>As for graphics and animation this is the best looking FIFA game ever and player movement has reached a new degree of realism.</p>
<p>But as good as this game is it&#8217;s hard to find much to say about it without boringly listing features. It&#8217;s a soccer game, after all, even if it is one of the best I&#8217;ve seen. And it&#8217;s fun, especially in multiplayer mode.</p>
<p>If you&#8217;re looking for a game to satisfy the soccer fever that currently grips the globe then you won&#8217;t be disappointed with this title, which is also reasonably priced.</p>
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		<title>Xbox Live finally coming to SA</title>
		<link>http://simon.co.za/xbox-live-finally-coming-to-sa/</link>
		<comments>http://simon.co.za/xbox-live-finally-coming-to-sa/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 20:38:39 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Xbox Live]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[PSN]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[Sony Playstation Network]]></category>
		<category><![CDATA[xbox 360]]></category>
		<category><![CDATA[Xbox 360 Slim]]></category>

		<guid isPermaLink="false">http://simon.co.za/?p=1081</guid>
		<description><![CDATA[Microsoft announced on Monday that it will be launching its Xbox Live online gaming and content service in nine additional countries, including South Africa. The service was first launched in the USA in 2002 and was made available on the Xbox 360 in 2005. Like the iTunes Music Store, Xbox Live has eluded South Africans. [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-1082" title="Xbox Live" src="http://simon.co.za/wp-content/uploads/2010/06/150px-Xbox-live-logo.png" alt="" width="150" height="69" />Microsoft announced on Monday that it will be launching its Xbox Live online gaming and content service in nine additional countries, including South Africa. The service was first launched in the USA in 2002 and was made available on the Xbox 360 in 2005. Like the iTunes Music Store, Xbox Live has eluded South Africans. Until now. <span id="more-1081"></span></p>
<p>Making the announcement at the massive E3 gaming conference and expo currently underway in Los Angeles, Mirosoft said that the service is set to launch in Brazil, Chile, Colombia, Czech Republic, Greece,  Hungary, Poland, Russia and South Africa.</p>
<p>Said Marc Whitten, general manager of Xbox Live for Microsoft,“This expansion is another step toward our vision for Live – to deliver the entertainment you want, shared with the people you care about, wherever you are in the world.”</p>
<p>The service will be available in the USA summer, which means it should come online in South Africa within the next three months, and definitely by the end of September.</p>
<p>Microsoft said that Xbox Live in South Africa will focus first on delivering core gaming and community features including matchmaking, friends list, achievements, Gamerscore, a tailored Games Marketplace and other features, with content like movies and music being excluded at launch, but on the cards for addition later on.</p>
<p>Yvette van Rooyen, product and marketing manager for Xbox 360 in South Africa added that, “Xbox fans in South Africa will now be able play the best games in the industry with 23 million other Xbox Live users across the world who have made this their online gaming destination of choice. “</p>
<p>Given the long wait for Xbox Live it is likely that most South African Xbox users will have already created international accounts by lying about their location and will be loathe to switch to a South African account because they will lose all their stored information in the service. This will keep numbers down, I predict, while making it look like regions such as the USA and UK have unrealistically high numbers, as is the case with, for example, the Apple iPad which claims 2 million sales in the USA in under 60 days while I&#8217;m willing to bet that half those sales ended up elsewhere in the world (heck, I bought two).</p>
<p>I have been an Xbox Live Gold subscriber for some time and have compared the service to Sony Playstation Network (PSN). In my opinion there is no competition really, Microsoft&#8217;s service is streets ahead of Sony&#8217;s &#8211; but the latter gets all the credit for betting on South Africa first.</p>
<p>Microsoft had a slew of announcements at E3 2010, including unveiling its Project Natal accessory which will go to market as Microsoft Kinect and a new version of the Xbox 360 called the &#8216;Slim&#8217; that will retail in the USA for $299.</p>
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		<title>Microsoft unveils controller-free gaming with Kinect</title>
		<link>http://simon.co.za/microsoft-unveils-kinect/</link>
		<comments>http://simon.co.za/microsoft-unveils-kinect/#comments</comments>
		<pubDate>Mon, 14 Jun 2010 13:52:03 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Kinect]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://simon.co.za/?p=1062</guid>
		<description><![CDATA[Microsoft has unveiled a new Xbox 360 accessory called 'Kinect' that was previously known as Project Natal. Unveiled at the annual E3 gaming conference currently underway in Los Angeles, the Kinect enables controller-free gaming for the Microsoft console. Demos of the accessory included fighting, driving, dancing and other games all controlled by player's actions without controllers.]]></description>
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<p>Microsoft has unveiled a new Xbox 360 accessory called &#8216;Kinect&#8217; that was previously known as Project Natal. Unveiled at the annual E3 gaming conference currently underway in Los Angeles, the Kinect enables controller-free gaming for the Microsoft console. Demos of the accessory included fighting, driving, dancing and other games all controlled by player&#8217;s actions without controllers. Checkout the video above for a taste of Kinect in action.</p>
<p>The device can also be used to control media playback on the Xbox 360 by just waving your fingers around in the air, which looks pretty sweet.</p>
<p>I personally like lying on the couch in a semi-vegitative state while gaming, but the Kinect is certainly the most impressive piece of console technology to hit the scene of late.</p>
<p>Kinect will be available worldwide from November 2010.</p>
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		<title>Game of the week: Red Dead Redemption</title>
		<link>http://simon.co.za/red-dead-redemption/</link>
		<comments>http://simon.co.za/red-dead-redemption/#comments</comments>
		<pubDate>Thu, 03 Jun 2010 11:00:33 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Game of the week]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Grand Theft Auto]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Red Dead Redemption]]></category>
		<category><![CDATA[Rockstar Games]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://simon.co.za/?p=1043</guid>
		<description><![CDATA[Platforms: Sony PS3 and Microsoft Xbox 360 Price: R600 Verdict: A rootin&#8217; tootin&#8217; good time. Red Dead Redemption is easily the best game I&#8217;ve played this year. It features cowboys, guns, horses and hot chicks &#8211; the ingredients of a good time.  The title was developed by Rockstar Games, makers of the Grand Theft Auto [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1044" title="Red Dead Redemption" src="http://simon.co.za/wp-content/uploads/2010/06/rdr.jpg" alt="" width="500" height="281" /><br />
<strong>Platforms: </strong>Sony PS3 and Microsoft Xbox 360<br />
<strong>Price: </strong>R600<br />
<strong>Verdict:</strong> A rootin&#8217; tootin&#8217; good time.</p>
<p><em>Red Dead Redemption</em> is easily the best game I&#8217;ve played this year. It features cowboys, guns, horses and hot chicks &#8211; the ingredients of a good time.  The title was developed by Rockstar Games, makers of the <em>Grand Theft Auto</em> series and features the same sandbox-style, go-anywhere-do-anything gameplay of its stable partner.<span id="more-1043"></span></p>
<p>The game is the nearest thing to perfect I&#8217;ve experienced on a console. Your character is former outlaw John Marston. You can ride horses and carriages, hunt animals, pick herbs, have gun battles, lasso and tame wild stallions, hogtie bandits and shoot people in the face.</p>
<p>The storyline is captivating and engrossing, but you can put it on hold at any time to roam the wild west, help or rob characters in-game and cause general mayhem.</p>
<p>The game environment features rich, beautiful graphics and no end of mini-quests, enemies and other encounters to keep you busy with. As with <em>Grand Theft Auto, Red Dead Redemption </em>is one of those titles you can kill hours with, just running around and causing kak. It also features a similar &#8216;wanted&#8217; system whereby you can get on the wrong side of the law, forcing you to evade arrest, and a system for saving your game at specific safe areas where your character can &#8216;sleep&#8217;. In RDR, however, you can also set up camp while in the wilderness and use this to save your game or teleport to parts of the map you have already visited, saving time otherwise spent traveling.</p>
<p>The game did seem a bit buggy in parts and some of the quests feature clumsy combinations of actions that can be frustrating. These are few and far between, however.</p>
<p>The gameplay is rich with everything from being able to whistle for your horse to having choices between killing wanted bandits or tying them up, participating with the law or getting on the wrong side of it and dozens of mini-games including poker, horseshoe-toss and others. You can also hunt and skin animals to earn currency.</p>
<p>If you&#8217;re looking for a console game there is no other new title more worthy of your money. <em>Red Dead Redemption </em>offers a perfect balance of fun and challenge and won&#8217;t leave you short-changed as it features hours and hours of endless gameplay that is highly re-playable. Rockstar has delivered another winner and its hard to imagine any of its competitors coming up with anything better this year.</p>
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		<title>Alan Wake: Of intrigue and light</title>
		<link>http://simon.co.za/alan-wake/</link>
		<comments>http://simon.co.za/alan-wake/#comments</comments>
		<pubDate>Mon, 17 May 2010 09:44:08 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Alan Wake]]></category>
		<category><![CDATA[Doom 3]]></category>
		<category><![CDATA[GTA]]></category>
		<category><![CDATA[Heavy Rain]]></category>
		<category><![CDATA[Max Payne]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://simon.co.za/?p=1012</guid>
		<description><![CDATA[I have become a highly demanding gamer. New titles have five minutes in which to grab me. If the intro montage is too long or the gameplay anything less than spectacular, they&#8217;ve lost me. Gone are the days where I had hours to spend in front of a console after school or between classes. What [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter size-full wp-image-1011" title="Alan Wake" src="http://simon.co.za/wp-content/uploads/2010/05/alanwake.jpg" alt="" width="500" height="240" /></p>
<p>I have become a highly demanding gamer. New titles have five minutes in which to grab me. If the intro montage is too long or the gameplay anything less than spectacular, they&#8217;ve lost me. Gone are the days where I had hours to spend in front of a console after school or between classes. What I need now is short, potent doses of escapism, delivered without prelude, so I can get back to work.</p>
<p><a href="http://www.xbox.com/games/a/alanwake/" target="_blank"><em>Alan Wake</em></a> is one of the few titles in the last year that gripped me from the get-go and kept me glued for longer than the gameplay tutorial. And that isn&#8217;t because it delivered on premise, but rather because it didn&#8217;t. <span id="more-1012"></span>What I was promised was an action thriller from the creators of <a href="http://www.maxpayne.com/" target="_blank"><em>Max Payne</em></a> with a clever gameplay gimmick involving light. With bad memories of the flashlight in <a href="http://www.idsoftware.com/games/doom/doom3/" target="_blank"><em>Doom 3</em></a>, I was immediately skeptical of the light-bit. The title also seemed a bit lame, tying the lead character to the storyline a bit too literally.</p>
<p>What I got was an intriguing storyline with robust gameplay and gorgeous graphics. Elements that, on their own, would not hold up &#8211; but combined to keep me interested and wanting more after the first play.</p>
<p>Alan Wake is not &#8220;scary&#8221;. The zombie-like foes one faces in the game are about as frightening as a stumble in the dark. There is little suspense or believable danger &#8211; but the psychological element that underpins the story is compelling and this is part of why I like this game so much.</p>
<p>You are Alan Wake, a famous writer who is escaping to an island on a lake in the country with your partner Alice for a much needed break. But everything goes pear-shaped when your dream-states start merging with the real world. People and objects referred to as &#8216;The taken&#8217; are after you. Some of them are characters from your books, others are people from the local community of Bright Falls.</p>
<p>It&#8217;s not the most ingenious of story-lines but in the world of video games is about as intelligent as they get. There are also absorbing little additions to the story &#8211; such as references to old-school scuba diving in the murky waters around the island &#8211; that keep the intrigue going.</p>
<p><em>Alan Wake</em> also breaks the mold of immersive storytelling in games that all too often happens at the expense of gameplay &#8211; which was one of the reasons I didn&#8217;t like <a href="http://www.heavyrainps3.com/" target="_blank"><em>Heavy Rain</em></a> much.</p>
<p>Then there&#8217;s the gameplay. This is a third-person shooter, with a twist. The Taken are pretty unstoppable in the dark, but shed some light on the matter (sorry, couldn&#8217;t resist) and it impedes them allowing you more time to take them down with a gun. You can use a torch to slow down or knock back your enemies and a flare gun can be used to spectacularly blow away groups of Taken.</p>
<p>Whereas this approach to gameplay could&#8217;ve turned out to be more annoying than anything else, in practice it just works. The only improvement I would&#8217;ve added is some form of targetting system, ala <a href="http://www.rockstargames.com/IV/" target="_blank"><em>GTA</em></a>.</p>
<p>Another effective gameplay element is that you can dodge axe-swings and the like which leads to a brief, slow-motion cinematic sequence that is highly satisfying.</p>
<p>This is undoubtedly one of the most intelligent video games I&#8217;ve played and a coup for Microsoft in that it is exclusive to the Xbox 360.  It remains to be seen how long it will manage to keep me intrigued, but for now Bright Falls will be a preferred destination for my brief spurts of escapism.</p>
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		<title>Battle in Mzansi</title>
		<link>http://simon.co.za/legends-of-echo/</link>
		<comments>http://simon.co.za/legends-of-echo/#comments</comments>
		<pubDate>Mon, 19 Apr 2010 02:00:45 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Mobile]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[(tech)5]]></category>
		<category><![CDATA[5FM]]></category>
		<category><![CDATA[Android]]></category>
		<category><![CDATA[Blackberry]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Legends of Echo]]></category>
		<category><![CDATA[Nic Haralambous]]></category>
		<category><![CDATA[Nokia]]></category>
		<category><![CDATA[S60]]></category>
		<category><![CDATA[Sony Ericsson]]></category>
		<category><![CDATA[Symbian]]></category>
		<category><![CDATA[The Grid]]></category>
		<category><![CDATA[Vincent Maher]]></category>
		<category><![CDATA[vodacom]]></category>

		<guid isPermaLink="false">http://simon.co.za/?p=954</guid>
		<description><![CDATA[Legends of Echo is a new location-based mobile game developed by the guys at The Grid (a Vodacom subsidiary). It combines massively multiplayer online role-playing with location-based services and runs exclusively on mobile phones.]]></description>
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<p>The UK press are smoking something serious when they publish kak about machete gangs roaming the streets of South Africa. But an epic fight is about to break out all over the country &#8211; albeit a virtual representation thereof.</p>
<p><em><a href="http://www.legendsofecho.com/" target="_blank">Legends of Echo</a> </em>is a new location-based mobile game developed by the guys at The Grid (a Vodacom subsidiary). It combines massively multiplayer online gaming with location-based services and runs exclusively on mobile phones.<br />
<span id="more-954"></span></p>
<p>The game is set in the world of Echo, which you could think of as another dimension. The online world has the same basic geography as South Africa and is loaded with real locations all around the country. Your character in the game travels around Echo either by teleporting to locations or as you travel around with your mobile phone.</p>
<p>You can then fight, exchange items or hang out with other characters, build your own virtual home in Echo, create and sell items, go on quests and other stuff.</p>
<p>Says the official launch release, &#8220;Echo is a parallel virtual universe based on the South African map. Instead of cities and skyscrapers, however, players will find rolling green fields, rocky outcrops and valleys to explore and establish their base.&#8221;</p>
<p>&#8220;The Echo is entirely populated by players of the game, as well as their bases. Real-world place names are still used to navigate, e.g. a player can teleport from Belville in Cape Town to Randburg in Johannesburg to battle another player.&#8221;</p>
<p>&#8220;The objective of the game is to become a legend of the Echo (i.e. gain enough Legend Points to appear on the high score sheet). To do this, players need to battle other players, obtain advanced weapons and other items by exploration or trade with other players.&#8221;</p>
<p>&#8220;The game is unique in that it mirrors real-life locations in a multiplayer environment. Interaction is always location-bound i.e. a player is battling a player in close physical proximity to him/herself.&#8221;</p>
<p>More details are available on the <em><a href="http://www.legendsofecho.com/" target="_blank">Legends of Echo</a></em><a href="http://www.legendsofecho.com/" target="_blank"> website</a>.</p>
<p><em>Legends of Echo </em>can be played from any cellular network &#8211; although you&#8217;ll want to be in SA while playing since the game is at it&#8217;s best when you combine it with actual location. To play  SMS ‘ECHO’ to 33313 (50c/SMS) or visit <a href="http://www.legendsofecho.mobi/">http://www.legendsofecho.mobi/</a> on your phone.</p>
<p>In terms of devices, <em>Legends of Echo </em>is currently available to S60 Symbian phones &#8211; so no BlackBerry, iPhone or Android. Yet. But it will run on most Nokia, Sony Ericsson and other Java-enabled devices.</p>
<p><a href="http://www.vincentmaher.com/" target="_blank">Vincent Maher</a> and <a href="http://nicharalambous.com/" target="_blank">Nic Haralambous</a> are the clever f**kers behind <em>Legends of Echo </em>and I&#8217;ve invited them to (tech)5 on <a href="http://www.5fm.co.za" target="_blank">5FM</a> this Thursday to come and tell us more &#8211; so listen out for it just after 14:00.</p>
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		<title>Nintendo DSi XL goes local</title>
		<link>http://simon.co.za/nintendo-dsi-xl-goes-local/</link>
		<comments>http://simon.co.za/nintendo-dsi-xl-goes-local/#comments</comments>
		<pubDate>Tue, 30 Mar 2010 10:21:37 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[nintendo]]></category>
		<category><![CDATA[Nintendo DSi XL]]></category>
		<category><![CDATA[The Core Group]]></category>

		<guid isPermaLink="false">http://simon.co.za/?p=908</guid>
		<description><![CDATA[Exclusive distributor of Nintendo in South Africa, The Core Group says that the Nintendo DSi XL portable gaming console will be available locally by the end of April. The DSi XL has two 4.2&#8243; screens that are 93% bigger than the screen on the Nintendo DS Lite. It also has a larger pen-like stylus whereas [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-909" href="http://simon.co.za/nintendo-dsi-xl-goes-local/nintendo-dsi-xl/"><img class="alignright size-full wp-image-909" title="Nintendo DSi XL" src="http://simon.co.za/wp-content/uploads/2010/03/nintendo-dsi-xl.jpg" align="right" alt="" width="250" height="247" /></a>Exclusive distributor of Nintendo in South Africa, The Core Group says that the Nintendo DSi XL portable gaming console will be available locally by the end of April.</p>
<p>The DSi XL has two 4.2&#8243; screens that are 93% bigger than the screen on the Nintendo DS Lite. It also has a larger pen-like stylus whereas most of the DS Lite left you feeling fat-fingered as it was clearly developed with 5-year-olds in mind.</p>
<p>Core says it will launch the DSi XL in two colours – wine red and dark brown, with a glossy sheen on top and matt finish on the underside for gripping onto tables and other surfaces.</p>
<p>The new console also comes pre-loaded with two Nintendo DSiWare software titles &#8211; <em>Dr Kawashima’s: Little Bit of Brain Training: Arts Edition</em> and D<em>ictionary 6 in 1</em>, as well as the Nintendo DSi Browser.</p>
<p>The DSi XL also has a camera that can be used for video chatting and putting your mug into games, amongst other things.</p>
<p>Core has not confirmed pricing yet.</p>
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		<title>Playstation Move ad shows up on Youtube</title>
		<link>http://simon.co.za/playstation-move-ad/</link>
		<comments>http://simon.co.za/playstation-move-ad/#comments</comments>
		<pubDate>Thu, 18 Mar 2010 19:29:15 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[microsoft]]></category>
		<category><![CDATA[Nintendo Wii]]></category>
		<category><![CDATA[Playstation]]></category>
		<category><![CDATA[Playstation Move]]></category>
		<category><![CDATA[Project Natal]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[Sony]]></category>
		<category><![CDATA[xbox 360]]></category>

		<guid isPermaLink="false">http://simon.co.za/?p=867</guid>
		<description><![CDATA[The Playstation Move is a new motion controller for the PS3 that Sony has developed to rival the Nintendo Wii controller and Microsoft&#8217;s controller-less Project Natal system for the Xbox 360. The Move has been ridiculed by some for the way it looks, but Sony&#8217;s first ad for the product turns the silly onto Nintendo [...]]]></description>
			<content:encoded><![CDATA[<p>The <a href="http://us.playstation.com/ps3/playstation-move/index.htm" target="_blank">Playstation Move</a> is a new motion controller for the PS3 that Sony has developed to rival the Nintendo Wii controller and Microsoft&#8217;s controller-less Project Natal system for the Xbox 360. The Move has been ridiculed by some for the way it looks, but Sony&#8217;s first ad for the product turns the silly onto Nintendo and Microsoft with subtle mockery of Sony&#8217;s rivals. That said, the gameplay demonstrations in the ad look awesome &#8211; although I really prefer to be flat on my back on the couch when playing console games, so they whole… movement… is lost on me.</p>
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		<title>Steam is coming to Mac, with native Source</title>
		<link>http://simon.co.za/steam-is-coming-to-mac/</link>
		<comments>http://simon.co.za/steam-is-coming-to-mac/#comments</comments>
		<pubDate>Mon, 08 Mar 2010 19:55:35 +0000</pubDate>
		<dc:creator>Simon</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Blizzard]]></category>
		<category><![CDATA[Diablo]]></category>
		<category><![CDATA[Half Life]]></category>
		<category><![CDATA[mac]]></category>
		<category><![CDATA[os x]]></category>
		<category><![CDATA[Portal]]></category>
		<category><![CDATA[Starcraft]]></category>
		<category><![CDATA[Steam]]></category>
		<category><![CDATA[Team Fortress]]></category>
		<category><![CDATA[Valve]]></category>
		<category><![CDATA[windows]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://simon.co.za/?p=825</guid>
		<description><![CDATA[It&#8217;s official &#8211; video game company Valve announced today that its Steam gaming service is coming to the Mac, along with a native version of gaming engine Source that will bring with it popular titles such as the Half Life series, Left 4 Dead 2, Portal and Team Fortress 2. Most important is the fact [...]]]></description>
			<content:encoded><![CDATA[<p><a rel="attachment wp-att-826" href="http://simon.co.za/steam-is-coming-to-mac/steammac/"><img class="alignright size-full wp-image-826" title="Steam for Mac" src="http://simon.co.za/wp-content/uploads/2010/03/steammac.jpg" alt="" width="250" height="103" /></a>It&#8217;s official &#8211; video game company Valve announced today that its <a href="http://store.steampowered.com/" target="_blank">Steam gaming service</a> is coming to the Mac, along with a native version of gaming engine Source that will bring with it popular titles such as the <em>Half Life </em>series, <em>Left 4 Dead 2, Portal </em>and <em>Team Fortress 2. </em></p>
<p><em> </em>Most important is the fact that Valve is not using emulation to make this all happen, as some suspected it would. Emulation would see the original versions of the games being played on the Mac in a spoofed Windows environment. Instead the developer has created a native version of its gaming engine &#8211; built for OS X.<span id="more-825"></span></p>
<p>This is an astute move by Valve, paving the way for native Mac games in the future and opening the system up to the growing market of Mac users.</p>
<p>Valve has been at the forefront of digital distribution in gaming, allowing gamers to buy and download games and other content, interact with a social network of other users and find servers to play multiplayer games on, all from the Steam software.</p>
<p>Said Gabe Newell, president of Valve, in a statement on his company&#8217;s website, &#8221;As we transition from entertainment as a product to entertainment as a service, customers and developers need open, high-quality Internet clients.&#8221;</p>
<p>&#8220;The Mac is a great platform for entertainment services,&#8221; he added.</p>
<p>Valve said that it currently provides over 1000 games on the Steam platform to over 25 million gamers. It also confirmed that licenses for its games would be usable on either PC or Mac versions of those games.</p>
<p>So, for example, <em>The Orange Box </em>compilation that I bought in 2008, with licenses for <em>Half Life 2, Team Fortress 2 </em>and some other games can now be used to play those titles on the Mac when the Steam client for Mac launches in April.</p>
<p>Steam also offers internet distribution of gaming software &#8211; so I will be able to download the Mac versions of those games without having to go out and find disks.</p>
<p>And one could, for example, play <em>Half Life 2</em> on a Mac and then switch to a PC and carry on where they left off.</p>
<p>This places Valve way ahead of the pack when it comes to next-generation gaming, and also highlights the growth in market share of the Mac platform. At this point I should probably add that Blizzard &#8211; the company behind the <em>Diablo, Starcraft </em>and <em>Warcraft </em>franchises, including the world&#8217;s most popular massively multiplayer online role-playing game, <em><a href="http://www.worldofwarcraft.com" target="_blank">World of Warcraft</a></em>, has been developing its games for both Windows and Mac for over a decade.</p>
<p>The upcoming <em>Portal 2</em> will be Valve&#8217;s first simultaneous release for Mac and Windows and, thanks to the Source engine, the <em>Steam </em>system will bring a bunch of games over to the Mac at launch, and many more in future.</p>
<p>Now my only problem is that the Magic Mouse is crap for first-person shooters. Time to dust off the Microsoft mouse!</p>
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